Monday, 7 December 2015

EXAMPLES OF FEATURES OF E-COMMERCE


1. Ubiquity - E-commerce technology is available everywhere. A unique feature of e-commerce technology. Example is if the user is at outstation, he also can through www.acer.com get the information of the product.

2. Global Reach - The total number of users or customers an e-commerce business can obtain. Example is www.acer.com is whole world also can browse it. Because the website have supplied many language to let different language users understand it.

3. Universal Standards - Standards that are shared by all nations around the world. Example is when you see the price of product in the website, that price is very fairly and standards.

4. Richness - Video, audio and text messages are possible. Example is the richness is can make the websites become attract people to browse.

5. Interactivity - Technology that allows for two way communication between merchant and consumer. Example is in the website we can contract the merchants, that have many way can contract like: phone, e-mail, video call, and etc.

6. Information Density - The total amount and quality of information available to all market participants. Example is we can get the clearly information in the websites.

7. Personalization/Customization - It allows personalized messages to be delivered to individuals. Example of personalization is if have a new product, the website will send the email flyer to the customer. Example of customization is customer can customize something in the product like name, pattern, colors, and etc.

Seven Unique features of E-commerce

Ubiquity- The traditional business market is a physical place, access to treatment by means of document circulation. For example, clothes and shoes are usually directed to encourage customers to go somewhere to buy. E-commerce is ubiquitous meaning that it can be everywhere. E-commerce is the worlds reduce cognitive energy required to complete the task.

Global Reach- E-commerce allows business transactions on the cross country bound can be more convenient and more effective as compared with the traditional commerce. On the e-commerce businesses potential market scale is roughly equivalent to the network the size of the world's population.

Universal Standards- E-commerce technologies is an unusual feature, is the technical standard of the Internet, so to carry out the technical standard of e-commerce is shared by all countries around the world standard. Standard can greatly affect the market entry cost and considering the cost of the goods on the market. The standard can make technology business existing become more easily, which can reduce the cost, technique of indirect costs in addition can set the electronic commerce website 10$ / month.

Richness- Advertising and branding are an important part of commerce. E-commerce can deliver video, audio, animation, billboards, signs and etc. However, it’s about as rich as television technology.

Interactivity- Twentieth Century electronic commerce business technology is called interactive, so they allow for two-way communication between businesses and consumers.

Information Density- The density of information the Internet has greatly improved, as long as the total amount and all markets, consumers and businesses quality information. The electronic commerce technology, reduce the information collection, storage, communication and processing cost. At the same time, accuracy and timeliness of the information technology increases greatly, information is more useful, more important than ever.

Personalization- E-commerce technology allows for personalization. Business can be adjusted for a name, a person's interests and past purchase message objects and marketing message to a specific individual. The technology also allows for custom. Merchants can change the product or service based on user preferences, or previous behavior.

The seven unique features have its own function but also have disadvantages in this website. The seven unique features most in this website is no problem, but the information density has some disadvantages and it's one of the seven unique features. Information density is the function of information to the Internet and the web site can be the total amount and all markets, consumers and enterprise quality information. At the same time, accuracy and timeliness of the consumers can know this website information. But the website in this regard is poor because of its language in this website is insufficient and even only a language so easily lead to consumers in the shopping website will be very troublesome, even if consumers do not understand the language may be to give up on this website shopping and even lead to this site is less and less people browse or buy. For example in this web site to buy clothes but the browsing process found that consumers choose clothes are not enough data to the customer cannot be assured to buy, so in this aspect of the problem should be properly modified and solve this problem. For example, should first website have a variety of linguistic choices can make different national consumers easily understand this website information easy to buy the goods. Then on the items, such as this site is selling the clothes should be more detailed write the item price, style, color and size, so that the customer more easy to buy. In addition, whenever new styles of clothing in the website promotion to the customer know
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Tuesday, 1 December 2015

BROWSER
 Computer program (such as Internet Explorer or Mozilla Firefox) that enables internet users to access, navigate, and search World Wide Web sites. Browsers interpret hypertext links ('hotlinks') and allow documents formatted in hypertext markup language (HTML) to be viewed on the computer screen, and provide many other services including email and downloading and uploading of data, audio, and video files. Also called web browser.

Monday, 30 November 2015

WEB


          From Wikipedia, the free encyclopedia in computing or web app is a client-server software application which the client  (or user interface) runs in a web browser.

          Web applications are popular due to the ubiquity of web browsers, and the convenience of using a web browser as a client to update and maintain web applications without distributing and installing software on potentially thousands of client computers is a key reason for their popularity, as is the inherent support for cross-platform compatibility. Common web applications include web-mail, online retail sales, online auctions, wikis, instant messaging services and many other functions.
Inter-Network

Internetworking is the practice of connecting a computer network with other networks through the use of gateways that provide a common method of routing information packets between the networks. The resulting system of interconnected networks is called an internetwork, or simply an internet. Internetworking is a combination of the words inter ("between") and networking; not internet-working or international-network.
The most notable example of internetworking is the Internet, a network of networks based on many underlying hardware technologies, but unified by an internetworking protocol standard, the Internet Protocol Suite, often also referred to asTCP/IP.
The smallest amount of effort to create an internet (an internetwork, not the Internet), is to have two LANs of computers connected to each other via a router. Simply using either a switch or a hub to connect two local area networks together doesn't imply internetworking, it just expands the original LAN
Importance of E-commerce for Business

 You can buy and sell almost everything at your doorstep with the magic of E-commerce in this 21st century which will be known for information revolution. E-commerce has changed your lifestyles entirely because you don’t have to spend time and money in travelling to the market. You can do your E-payments with the help of e-commerce.
You can pick up the pace of your Online business with the help of e-commerce application development and web development solutions. The E-commerce solutions offer many advantages as follows:
E-commerce is one of the cheapest means of doing business as it is E-commerce development that has made it possible to reduce the cost of promotion of products and services.
There is no time barrier in selling the products. One can log on to the internet even at midnight and can sell the products at a single click of mouse.
The on-time alerts are meant for the convenience of the consumers and inform the consumers about new products.
E-commerce reduces delivery time and labor cost thus it has been possible to save the time of both – the vendor and the consumer.
Hence, in this cut-throat competition, an interactive user friendly and focused website in the form of online shops can generate you good business. You can find a lot of web development services from where you can get your website made but it is advisable to hire a reliable and user friendly web development service.
If you possess an e-commerce shop then this proves that you are a customer-oriented firm and you are interested in knowing about the needs of your customers.

Monday, 23 November 2015

NETWORKED - NETWORK

Internetworking is the practice of connecting a computer network with other networks through the use of gateways that provide a common method of routing information packets between the networks. The resulting system of interconnected networks is called an internetwork, or simply an internet. Internetworking is a combination of the words inter ("between") and networking; not internet-working or international-network.
The most notable example of internetworking is the Internet, a network of networks based on many underlying hardware technologies, but unified by an internetworking protocol standard, the Internet Protocol Suite, often also referred to as TCP/IP.
The smallest amount of effort to create an internet (an internetwork, not the Internet), is to have two LANs of computers connected to each other via a router. Simply using either a switch or a hub to connect two local area networks together doesn't imply internetworking, it just expands the original LAN.

NSFNET

The National Science Foundation Network (NSFNET) was a program of coordinated, evolving projects sponsored by the National Science Foundation(NSF) beginning in 1985 to promote advanced research and education networking in the United States.[1] NSFNET was also the name given to several nationwide backbone networks that were constructed to support NSF's networking initiatives from 1985 to 1995. Initially created to link researchers to the nation's NSF-funded supercomputing centers, through further public funding and private industry partnerships it developed into a major part of the Internet backbone.

ARPANET

ARPANET

The Advanced Research Projects Agency Network (ARPANET) was an early packet switching network and the first network to implement the protocol suite TCP/IP. Both technologies became the technical foundation of the Internet. ARPANET was initially funded by the Advanced Research Projects Agency (ARPA) of the United States Department of Defense.

The Advanced Research Projects Agency Network (ARPANET) is a predecessor to the modern Internet. It was conceptualized in the 1950s, when computer scientists needed something better than the then available but unreliable switching nodes and network links.

There were also only a limited number of large, powerful research computers, and researchers with access were separated geographically. The Advanced Research Projects Agency (ARPA) commissioned the development of an advanced and reliable way to connect these computers through a newly devised packet switching network, which was 

HISTORY OF INTERNET

The history of the Internet begins with the development of electronic computers in the 1950s. Initial concepts of packet networking originated in several computer science laboratories in the United States, Great Britain, and France. The US Department of Defense awarded contracts as early as the 1960s for packet network systems, including the development of theARPANET (which would become the first network to use the Internet Protocol.) The first message was sent over the ARPANET from computer science Professor Leonard Kleinrock's laboratory at University of California, Los Angeles (UCLA) to the second network node at Stanford Research Institute (SRI).
Packet switching networks such as ARPANET, NPL network, CYCLADES,Merit Network, Tymnet, and Telenet, were developed in the late 1960s and early 1970s using a variety of communications protocols. Donald Davieswas the first to put theory into practice by designing a packet-switched network at the National Physics Laboratory in the UK, the first of its kind in the world and the cornerstone for UK research for almost two decades.[1][2]Following, ARPANET further led to the development of protocols forinternetworking, in which multiple separate networks could be joined into a network of networks.
Access to the ARPANET was expanded in 1981 when the National Science Foundation (NSF) funded the Computer Science Network (CSNET). In 1982, the Internet protocol suite (TCP/IP) was introduced as the standard networking protocol on the ARPANET. In the early 1980s the NSF funded the establishment for national supercomputing centers at several universities, and provided interconnectivity in 1986 with the NSFNETproject, which also created network access to the supercomputer sites in the United States from research and education organizations. CommercialInternet service providers (ISPs) began to emerge in the very late 1980s. The ARPANET was decommissioned in 1990. Limited private connections to parts of the Internet by officially commercial entities emerged in several American cities by late 1989 and 1990,[3] and the NSFNET was decommissioned in 1995, removing the last restrictions on the use of the Internet to carry commercial traffic.
In the 1980s, the work of Tim Berners-Lee in the United Kingdom, on theWorld Wide Web, theorised the fact that protocols link hypertext documents into a working system,[4] marking the beginning of the modern Internet. Since the mid-1990s, the Internet has had a revolutionary impact on culture and commerce, including the rise of near-instant communication byelectronic mail, instant messaging, voice over Internet Protocol (VoIP) telephone calls, two-way interactive video calls, and the World WideWebwith its discussion forums, blogs, social networking, and online shoppingsites. The research and education community continues to develop and use advanced networks such as NSF's very high speed Backbone Network Service (vBNS), Internet2, and National LambdaRail. Increasing amounts of data are transmitted at higher and higher speeds over fiber optic networks operating at 1-Gbit/s, 10-Gbit/s, or more. The Internet's takeover of the global communication landscape was almost instant in historical terms: it only communicated 1% of the information flowing through two-waytelecommunications networks in the year 1993, already 51% by 2000, and more than 97% of the telecommunicated information by 2007.[5] Today the Internet continues to grow, driven by ever greater amounts of online information, commerce, entertainment, and social networking.